![]() The third episode ends with the defeat of the Serpent Rider, D’Sparil. The game was originally released with only three playable chapters. All presented with a Dungeons & Dragons style feel. Power-ups include health potions, weapon boosters, time bombs, and even a ring of invincibility. This adds a new level of strategy to the game play. In Heretic, they go into your character’s inventory and can be used at will. In Doom, power-ups were activated on pick up. One new feature included in Heretic is the inclusion of usable items. The concept of this game was not really to invent something new, but to provide a new setting and a fresh take on the existing game engine. As someone who enjoys fantasy games, I found the both the story and the in-game art to be quite well done. Technology wise, this game is almost identical to Doom. Corvus takes it upon himself to infiltrate the Serpent Rider’s stronghold and defeat him, thus rescuing the land from the clutches of evil. Corvus is a member of the Sidhe clan, a race of elves that have been branded heretics by the evil Serpent Riders who have invaded and occupied the kingdoms of the realm. In Heretic, you play as an Elf named Corvus (his name was not revealed until the direct sequel several years later). The most notable changes to the game engine include the ability to look up and down as well as several enhancements to the sound system. ![]() This game is very similar to Doom in terms of graphics and play-style. They took the base Doom code and modified it to create a fantasy-style Doom clone known as Heretic. Following the massive success of Doom, Id Software licensed the game engine to other developers. One of these was Raven Software.
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